Having performed the prescribed steps of the strategic gamemastering methodology, the strategist GM now has obtained the requisite THACOSG.
Accordingly, this THACOSG provides the GM with :
- an overview of all objects (Themes, Locations, NPCs & Items) which are common to your players' respective creative agendas ;
- a list of all the links that the GM has created in order to increase the number and interdependencies of objects across the player-characters.
A question remains : how to switch from a strategic level of gamemastering to a tactical level ? Which concepts should be converted into scenes ? How to create these scenes ?
This post aims at answering these questions.